
Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. PBOD is now "Expanded" and adds a set of orders to that which are available Natively. It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging. Movement orders can be repeated up to 4 times.
Some cosmetic updates, numerous bug fixes and smaller tweaks/updatesĪdds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.Īdds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.Ĭurrently, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Weather-based penalties to ranged weapon proficiencies. New 'in between' battle AI that uses Native AI, but with formations. Ability to use deployment options in sieges. Ability to split the same troop type into two divisions!. AI use of special attack orders (skirmish mode, spear bracing, volley fire). Animated and properly functioning spear bracing. Compiled with ModMerger, so testing that. Some bugfixes (Custom Camera and Split Divisions mainly). Recording battle size via mod options is no longer necessary (thanks WSE). Splitting a troop type into a secondary division Pre-Battle orders now available for 'alternative' divisions activated by. Speeds along the starting formation process greatly. Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer). Those orders to be applied when the division is placed. Stand closer/spread out) before placing the division with the F1 flag for The battle starts by using the "hold down F1 flag" (this canĪs instructed in game, give formations orders (such as formation types or The "Take the Field" option, you can place your troops before When starting a battle with Pre-Battle Orders or via Now with Pre-Battle Positioning/Real Deployment!. Requires Warband Script Enhancer 2.6.2, included in the installer Now with a real deployment phase - pre-battle positioning of divisions! See the Nexus link above for olde version archive and primary download.Ī "mini-mod" for Native Warband 1.143 that expands pre-battle tactical options.and includes a number of in-battle optional features.